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    EMD SD40 AWVR TenderCar Request [help needed]

    This Forum Is for Engines that have been created and need testing and need to be Finished of Before placing into the Finished Engine Forum.

    derailedMember
     
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    Post Posted » Mon Sep 05, 2011 2:14 am

    Hi everyone,

    maybe you noticed that i have build an sd40 AWVR Train and now i want to Engines of one as a Tender Car but nit in forwards direction iwant the engine forward and the Tender backward is this possible to do [i hope this is the right Toppic]


    Here is the Engine and how it should look like:
    NSrailfanUser avatar
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    Post Posted » Mon Sep 05, 2011 2:19 am

    I could work up 777 for you if you'd like. In order to add a tender to an engine take a look at the XML for an engine that has a tender. Here's the XML reading for ATSF 306. The main engine goes in the Trains XML and the info for the tender car goes into the TrainCars XML. For the main engine it needs a listing in the Names XML.


    Code: Select all
    <BB_EMD_F7_AB_ATSF_306>

    <!--RRT_Trains.xml-->
       <Train>
          <szName>TAG_NAME_EMD_F7_ATSF306</szName>
          <Year>1949</Year>
          <szManufacturerName>EMD</szManufacturerName>
          <szModel>EMD_F7-A2_ATSF_306.kfm</szModel>
          <szDummyModel>EMD_F7-A_dummies.nif</szDummyModel>
          <szCar>_v2</szCar>
          <szNewTrainImage>event_newtrain_f7_atsf306.dds</szNewTrainImage>
          <szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
          <szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
          <MaxSpeed>10</MaxSpeed>
          <Speed0>15</Speed0>
          <Power>14</Power>
          <Cost>230000</Cost>
          <MaintenanceCost>5000</MaintenanceCost>
          <Diesel>1</Diesel>
          <RunLength>90</RunLength>
          <HasEngineer>0</HasEngineer>
          <rgbDefaultColor>211,30,22</rgbDefaultColor>
          <fStartSoundCrossFade>2.0</fStartSoundCrossFade>
          <fSpeedStartWait>0.25</fSpeedStartWait>
          <fSpeedCrossFade>3.0</fSpeedCrossFade>
          <iPitchChange>2000</iPitchChange>
          <BitmapIcon>
             <szFile>routing_emd_f7_atsf306.tga</szFile>
          </BitmapIcon>
          <SpeedSounds>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
             <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
          </SpeedSounds>
          <szStartSound>AS3D_TR_DIESEL_ENGINE_START_2</szStartSound>
          <szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_2</szStopSound>
          <szSharpAngleSound>AS3D_CURVE_SQUEAL</szSharpAngleSound>
          <szAverageAngleSound>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSound>
          <szSlightAngleSound>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSound>
          <PassengersAndMailOnly>1</PassengersAndMailOnly>
          <szTenderCar>EMD F7-B Superchief</szTenderCar>
       </Train>


    Code: Select all
    <!--RRT_TrainCars.xml-->
       <TenderCar>
          <szName>EMD F7-B Superchief</szName>
          <szModel>EMD_F7-B2_ATSF_306.kfm</szModel>
          <szDummyModel>EMD_F7-B_dummies.nif</szDummyModel>
          <szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
          <szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
          <RunLength>80</RunLength>
       </TenderCar>


    Code: Select all
    <!--Names.xml-->
       <TextKey>
          <Tag>TAG_NAME_EMD_F7_ATSF306</Tag>
          <Text>F7 A-B Phase II (ATSF 306)</Text>
          <Gender>F</Gender>
       </TextKey>

    </BB_EMD_F7_AB_ATSF_306>
    NSrailfanUser avatar
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    Post Posted » Mon Sep 05, 2011 3:08 am

    Okay I made this from Snoopy's SD40-2 building kit. I flipped the engine and around and it should work. Let me know how it turns out.

    See below
    derailedMember
     
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    Post Posted » Mon Sep 05, 2011 4:01 am

    thanks i'll try it later and i'll post here how it turns out
    derailedMember
     
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    Post Posted » Mon Sep 05, 2011 6:10 am

    i can't get it to run it always crashes :SMR

    but as normal Tender it works:
    wingsofphoenixUser avatar
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    Post Posted » Mon Sep 05, 2011 2:22 pm

    The modified version from NSrailfan should work, if you use the CK model. Altough the wheels will turn backwards.
    It's better to rotate the ENGINE_layer than the SD40-2 Block itself to prevent that.

    So to make it look right, all you have to do is open it in NifSkope and select ENGINE_layer (usually Line 14) and change
    Translation to X 0.0000 Y -36.1270 Z 0.0000 and
    Rotation to Y 90.0 P 90.0 R 0.0

    Also if there is a SD40-2 Dyn NifBlock in it change
    Y-Translation from -4.000 to 4.000

    And youre done ;)
    NSrailfanUser avatar
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    Post Posted » Mon Sep 05, 2011 2:44 pm

    Wingsofphoniex that could work. Here's what happened though on mine it was just a simple misreading as I might put it. Some things in the nif and kfm were spelled wrong or needed changed intirely.

    I got it to work, I've attached the corrected files as a attachment for you to download. You go in the nif and rename the texture files to your own. You can add your own diff, norm, spec, and emsk.

    The reason the engine looks shiny is cause i used the spec and emsk for the game's GP38-2.
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    derailedMember
     
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    Post Posted » Mon Sep 12, 2011 11:41 pm

    sorry for not be active here i was very bussy couse of school Thanks to the helpers it Runs now and i can run first an second engine backwards :D
    NSrailfanUser avatar
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    Post Posted » Fri Sep 16, 2011 9:45 am

    As I said I would work up AWVR 777 and add 767 as a B-Unit. Well here it is, for anyone that wants to use it feel free and have fun. If anyone wants I can make all the AWVR's engines and maybe their freight cars if you get me pics of them.
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    snoopy55User avatar
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    Post Posted » Fri Sep 16, 2011 10:08 pm

    OK, a couple of things here.

    The SD40-2 - you need to decide a name for the engine. 'EMD_SD40_2' for all the files just don't get it. The KFM, NIF and DIFF.DDS all require engine specific names. If you put two or more engines in a map using this same naming routine, only the one with the latest date will show up. The dummies NIF should be left as is. The Event and Routing files need engine specific names also. The <Text> in the <TextKey> needs an engine specific name too.

    The AWVR 777 767 Dual - What engine are you using for these? Also, you are not using KFMs for them which means there is no animation. Why? :fused
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    NSrailfanUser avatar
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    Post Posted » Sat Sep 17, 2011 6:40 am

    They are D9-40CW's. The nif I used was from Rodea's Dash9. I think that this one looked better cause the radiator grill in the back was not as big. On the Dash 9's we have the radiator grill is really big. If you want I could easily redo them with the Dash 9 files we have.

    Can we have a Dash9 CK?
    snoopy55User avatar
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    Post Posted » Sun Sep 18, 2011 11:01 am

    NSrailfan wrote:Can we have a Dash9 CK?


    In order to make a CK I have to have the model first. Yes, there is the one done by Rodea, but there are to many vertices overlapping. Yes, it may work OK for the railroad he modeled, but it may not for others. One of the SW's done by wingsofphoenix had both the front and rear light on top of each other. I would have left them that way except that on the engine I worked up for testing the lights had to be different colors. Rodea's Dash 9 is beyond my ability to disassemble, and it will be easier for wingsofphoenix to make a new one for me to work with. And it is on his list.

    My thing with your mods is not the engine used, but the lack of the KFM files which are required in order to use the KF files for the engine.
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    derailedMember
     
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    Post Posted » Mon Sep 19, 2011 11:14 pm

    Can we have a Dash9 CK?


    i've found one but it's not mine!! and it's easier to repaint as those from rodea
    Last edited by derailed on Mon Sep 19, 2011 11:41 pm, edited 1 time in total.
    snoopy55User avatar
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    Post Posted » Mon Sep 19, 2011 11:37 pm

    Zip the folder using 7z (if you don't have the program, the first one on this page: http://www.7-zip.org/download.html ) then go just below where you are writing your reply here and click on 'Upload attachment'. Click on 'Choose...' and find the file on your computer. Click on 'Add the file' and the file will be uploaded.
    I NEVER MAKE MISTEAKS
    lalohaUser avatar
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    Post Posted » Wed Jul 31, 2013 7:41 am

    Spent some time at the site, Bobby. viewtopic.php?p=5863#p5863.

    Lot of information that was helpful. Results of my efforts attached. Used the method WingsofPheonix spelled out as it was for the same engine the SD40-2. Not sure what the magic numbers would be for other engines such as the GP9 for instance. Down the road should the need arise with different engnes will cross that bridge and maybe this site will pull me through again.

    Thanks once more, and to Slider38 too.

    Need to look at my files to see just what they look like in comparison to other files from above and elsewhere. Sad to say it but I do and then see what happens so at this time not sure but must be alike. Back here at a later time to confirm.
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