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    New Train: GE Genesis By Histy

    For Completed Engines that need to be made into Building blocks only All others need to be placed in the Un-finished Engines Forum.

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    bobbyUser avatar
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    Posts: 937
    Joined: Mon Apr 08, 2002 3:51 am
    Location: Sydney Australia

    Post Posted » Fri Oct 29, 2010 4:17 pm

    histy wrote:My new train, I hope you like.

    GE Genesis has 4 versions (P40DC, P40DCs, P42DC and P32AC-DM) neither has any visual difference, having only techniques modification. I assume that version would be P42DC.

    Add the following to your maps XML files.
    Code: Select all
    RTT_Names.xml

            <TextKey>
                <Tag>TAG_NAME_GE_GENESIS</Tag>
                <Text>GE Genesis</Text>
                <Gender>M</Gender>
            </TextKey>


    RRT_Trains.xml

        <Train>
            <szName>TAG_NAME_GE_GENESIS</szName>
            <Year>1992</Year>
            <szManufacturerName>GE</szManufacturerName>
            <szModel>GE_Genesis.kfm</szModel>
            <szDummyModel>GE_Genesis_Dummies.nif</szDummyModel>
            <szCar>_v2</szCar>
            <szNewTrainImage>event_newtrain_GE_Genesis.dds</szNewTrainImage>
            <szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
            <szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
            <MaxSpeed>11</MaxSpeed>
            <Speed0>15</Speed0>
            <Power>24</Power>
            <Cost>180000</Cost>
            <MaintenanceCost>2500</MaintenanceCost>
            <Diesel>1</Diesel>
            <RunLength>80</RunLength>
            <rgbDefaultColor>65,139,255</rgbDefaultColor>
            <BitmapIcon>
                <szFile>Assets/Interface/TrainRouting/routing_GE_Genesis.tga</szFile>
            </BitmapIcon>
            <fStartSoundCrossFade>2.0</fStartSoundCrossFade>
            <szStartSound>AS3D_TR_DIESEL_ENGINE_START_3</szStartSound>
            <szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_3</szStopSound>
            <fSpeedStartWait>0.25</fSpeedStartWait>
            <fSpeedCrossFade>3.0</fSpeedCrossFade>
            <iPitchChange>2000</iPitchChange>
            <SpeedSounds>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
                <szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
            </SpeedSounds>
            <szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
            <szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
            <szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
        </Train>


    Note: There are 5 different color schemes. The FPK has been removed as the DDS files in it had problems when viewing them in Gimp. So I placed the repaired DDS files into the 7z file instead.
    Theres engines have been made into Building blocks and can be found here viewtopic.php?p=5514#p5514 now
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