snoopy55 wrote:Well, let's try this - Zip and upload your Goods XML and your Industries XML and we'll take a look at them. Industries both the crash and the working versions.
One thing I will suggest to you, when you create a map and are using BB, create a single folder, say warehouse and place the BBs into it still in their folders. This makes it easier to verify them and to remove them if you want. When you get the map working, then you can pull the files out of their folders.
This is bugging me too........
Slider - who built this Port and Annex? It contains 21 KFs just for mail! Try putting the Port and Annex on that map you are working on and see what you come up with. If I can grab some time I'll try it on my Picture Studio map.
snoopy55 wrote: OnaDeathWish - like Slider asked, upload your Depots XML for us. Or even the whole map as you have it. We can work out the problem for you. The upload can be deleted later, which we usually do when a finished map or updated map comes out. Heck, it could be your Scenario XMl also!
To upload zipped files here look below this box you are typing in and there is a blue line labeled Settings. Just below that is Options and Upload Attachments. The last is what you use to post zips and pics here. Just click on the words.
slider38 wrote:Well I downloaded your files from this website (I really don't like doing that). All I got when I tried to unzip them was a bunch of errors. Invalid files. Unrepairable errors. It would be better if you just zip them yourself and attach them to your post. Anyway, I couldn't get them open.
One thing you might look at - I know it sounds simple, but errors can come from anywhere. Make sure that the name of the good you are using in the industry resource matches the name in your goods.xml. While the icons are listed as icon_visitor, the name of the good in the goods.xml that came with the bb is Visitors. Were you to put Visitor in your industry rather than Visitors (plural) you will get a crash to desktop, which is what you are getting.
slider38 wrote: As to your inability to get the depot to place on the map, that's a stumper, as I had no problem getting it to show up on my practice map. When you zip your xmls, please include your depots.xml. Perhaps there is something there. Is your map a SAM or are you using globals? I have never built anything but SAMs, but I know Snoopy has knowledge on how maps built on globals are supposed to be structured. We would really like to get you going. If you do not have 7-zip, you might want to grab that. It is a simple program that does a great job of file compression and is easy to use. There is probably a link in the Wiki. It's free.
snoopy55 wrote:Well, I hate to be the one to say it, but this map cannot run with any Goods Mods that are used in the map.
I took out Visitors and put in Rice, with Rice shipping from the Port. Crash. I used Rice as both input and Output. Crash. I used Passengers as the Output. Loaded fine. But, when I checked the list of Goods, NO RICE! I even took the RRT_Goods.xml from the New Hampshire map, along with the Warehouse folder and added it. Crash! I've been at this for nine years, torn everything in this game apart and seen people try almost everything possible with this game, but I've never had a problem like this!
The only possible thing I can think of is the heights you use in this map. Back when this game came out most people had 1 or 2 gig of memory. The map Mesa Madness could not be run by most people. We figured it was the height of the Mesas that did it. When members accrued more memory, the map could be run. I'm running a Quad Core with 8 Gig of memory, the 3 Gig enabler set and 12 Gig of Virtual Memory and your map will not work with Goods Mods.
I did figure out why you could not place a Depot at the Port - when you added the Port Annex and renamed the Depots XML, you forgot to change the name in the Scenario. Common error, even for advanced mappers.
Now, back to the Goods. The attached map had Canned Beer in the Goods. It will run, but if you check the Goods list ion the map, no Canned Beer appears. I next did a full listing of Food in RRT_Goods_test.xml. The map ran. I created RRT_Goods_test_2.xml and edited the Scenario XML to use it. I deleted the Canned Beer and changed the name of Food to Good Food. The map ran, but Good Food did not show. I set the Coal Mine to receive Good Food. (BTW, I had removed the Port when I started these tests) The map started fine, until I looked at the Coal Mine. It crashed as the production listings at the Coal Mine were supposed to show.
So, you can add all the Goods Mods you want, you just cannot use them. Industry and Depot mods will work as long as you use Original Goods for them.
You might try lowering the ground level to half what you have it and try it.
But then I just tried another test. I took the New Hampshire map and edited the Scenario to use the Midwest15 map. It ran fine. I tried the same thing with your map and it started fine, but crashed when I went to the Coal Mine which is set to load Good Food. And Good Food and Canned Beer are not on the maps Goods listing. This puts it at the games Map Maker........ BTW, are you using the latest version of the game, Sid Meier's Railroads! Patch 1.10? If not it is available here: downloads.php?cat=3 Also, have you gone thru the Tutorials? viewforum.php?f=62 There is a lot of useful stuff in there.
I've attached the work I did, except for the map change, I won't confuse you with that, I've most likely confused you enough already.![]()
I'm going to close here as I have to restart my system....... this map played with something.....No, don't worry about it, it ain't the first to do it and it won't be the last!!
slider38 wrote:I have added The industry - Coal Port to the "Industries Are Us"folder. I had intended to use this in my current map and have tested it as a receiver of coal and it worked fine. However, testing for playability led me to ultimately remove it. Still, it's an interesting facility, able to load ships quickly and efficiently. Several were built. This one was modeled after the Newport News coal port constructed by the C & O Railroad in 1881. I had thought about putting a coal ship in place, but after getting this far, I could not afford to add more vertices to the nif.
I have also used a coal car without wheels as the annex for this industry. That is included in the "Industries Are Us" posting.
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