
slider38 wrote:I downloaded the port and gave it a test. I ran it as an out-of-city industry without a problem using some goods that I already had on my test map. While the port's nif file is rather unusual in it's structure, it works. I looked at the in-city setup and found 2 files missing - the Industry_CTport.dds and the Report_Industry_CTport.dds. I have created those should someone want to try and use this in_city, however, I can't recommend it. The structure is so large it looks out of place.
I looked at the visitor good files and they look OK. I looked at the spelling in the good.xml and that looked ok. I would suggest that you try removing the animation from the good xml and see if that works. I had no trouble placing the annex when I tested the port. Perhaps you might try using some other good from your map and see if that works. I had passengers delivered to the port and grain coming out during my test because they were handy. Instead of passengers or visitors try something else from your list of goods which are in place on your map. If that works, chances are the problem lies in the visitor files/xml.
snoopy55 wrote:OnaDeathWish - Try the attached version of Visitors. The animation has been removed. Let us know if this does the job and I'll post it in the BBs section. I may have to check any other BBs made from the Passengers and edit those also. If I remember correctly, those lines add an extra set of wanders at the depots...... Hmmmm, a whole new set of Non-Animated Goods.![]()
Slider38 - not sure who built the Port, but as it has the <bInCity>0</bInCity> line, it should not have had the two Image lines as those are for Industries that are In-City. I think in order to get it turned around you would have to rotate it in the NIF. BUT, which way would it sit on the other side of that lake? I have to agree with you, it would be best out of city.
I'll have to edit the XML to remove the two Image lines and repost it.
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