Snoopy, I will test the diff files that you sent me. As to the colors that I used, if you look at the TR4B_diff you will find that there are a lot of colors used. This engine had no shading other than the various shades of light gray in the original diff that you sent me. Consequently, as I colored the diff, I replaced each shade of gray with a slightly different shade of blue. The main colors are Blue - 38, 36, 63 Gray - 137, 142, 156. Again you will see variations in the gray.
As to my diff.dds files. They are created as tga files with my Paintshop Pro paint program and converted to a dds format with DxtBmp, a converter I've used for all train work. When you go to save a file in the converter, you have a number of file formats to choose from:
DxtBmp_file_formats.jpg
I have seen some of your files occasionally posted in what the converter says is DDS 888-8, a 32-bit format. Those files were huge. I do know that my files came out in 9 layers as I would see that when I went to Gimp to create a normal. I really don't want to use anything bigger than DXT 3. My files have a way of getting kind of big already. I did notice the bleeding in this diff. I don't know that I have seen much of that before. I'm not sure if that's a function of the colors I used or what. I will test the diffs that you sent me and see how they work.
NSRailFan, I appreciate your suggestion. I have gone through NifSkope and changed the vertices where the two sections meet so they would be exactly the same. It made no difference. Laloha, I have removed the rear section and reattached further up the skin - no difference. I have tried to cover the joint with a small plane in Blender. I have tried covering it with a narrow decal. I have spent untold hours, fiddleing, and finagleing, testing and re-testing. This is just a super pain in the butt. Sorry, but I am pretty-well fed up with it. Oh well, I'll try some tests with it tomorrow and see what these diffs do. Thanks guys.
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