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    bobbyUser avatar
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    Post Posted » Thu Jan 19, 2012 3:50 pm

    Some of the Maps i have made up were created by Snoopy and the others i used were hand made just looking at Images of Maps of the area i would be making and I just used the Terrain editor while looking at an Image of the map.

    It takes a lot to get it the way you want and cant expect it to happen right away as this game was never really made to create things, It was an after thought after a lot of folks chase up Firaxis for patches and updates. SO what we got was a hasterly thrown toghter Terrain Editor. So maybe someone will assist you But it may take time.
    BrianPeaceMember
     
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    Post Posted » Thu Jan 19, 2012 3:58 pm

    Thanks.

    I could make a map using the editor actually, if it would let me define coastlines and rivers and mountains. I have yet to really figure out how to make water though. I *think* I have read through all the info on using the editor that there is on here but if I am missing this vital piece of candy, please let me know! I could probably play with paint shop once I define those, to get the rest in order.

    cheers.
    bobbyUser avatar
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    Post Posted » Thu Jan 19, 2012 4:28 pm

    Well you can use another Paint program. Create your map in the game then using the info in the Wiki's Creating Custom Maps Section The Grayscale Height Map this is how you can edit the Heightmap to add your seas and lakes, as for rivers they have to be at the same level of the Sea to look like water. The game wont allow water to be above the level of the sea and unless you manually paint the rivers in it can be done as A member who is no longer with us has done in some of his maps but dont ask which ones now as I can not remember. Jancsika did them but he has passed away a while ago.

    So you can try editing the Greyscale of the Heightmap save it and then run the game in the terrain editor to see what it looks like.
    Gabriel BakkerUser avatar
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    Post Posted » Thu Feb 05, 2015 2:06 am

    This is an extremely old post but I figured I'd share some answers I ran into as I just went through this whole process a couple of days ago, and someone else may be searching google in the future trying to find this information:

    These notes here are additional tips to use, while following the wiki tutorial mentioned above for making maps out of real world data.

    The biggest problems I had trying to get my map working were the following:

    1) MicroDEM does not seem to work anymore.. at any rate, I can not get it working, and I cannot find any posts newer then 2010 by anyone who could get it working. So you can try searching online for a heightmap but beware that:

    2) Lots of maps online look like height maps but they're really relief maps. You can tell, because a relief map will look 3d, whereas a height map will not. Relief maps have bright spots on the "sunny" side of the mountain and shadows on the other side, to give them a 3d appearance. Height maps do not, they're simply bright at the tops, and progressively darker as they go down on all sides.

    3) If the image you use is not completely black and white, SMR will crash when it tries to load the editor. To make sure the image is completely black and white (in gimp) you can use the Color->Desaturate tool. Or, you can temporarily open a new image in the Black and White color space, and paste your map into it, then copy and paste it back out.

    4) When saving your map, make sure you remove any extra layers first. In Gimp this is done with Layers->Flatten Image. tga files will save layers, and SMR will misinterpret this information.. for me, it didn't crash, but it didn't load my map either- Instead it gave me a flat field full of random graphical glitches.

    5) (not totally sure if this is important or not but..) In Gimp, when you save a tga file, it asks you 2 questions. I got the best results by unchecking "Use RLE compression", and setting Origin to "Top Left".


    Now, those are tips to get your height map to show up. Once you get it working, its easier to do some things in the SMR editor, and easier to do other things in your image program. I was able to add rivers, by downloading a tourist map of my area showing the rivers. When I lined it up with my height map, I could see that the rivers naturally followed the valleys and canyons of the mountains (of course) which will be dark places on your greyscale height map so that made it easy to line them up.

    For placing cities, you can draw stuff on your map by modifying the "Tints" section of the SMR map tga file. This is the white square. Place a red dot in each place where a city is, and it will help you to add the cities to the right place later in the editor. You'll see your red dots and you can place your cities on them. Save the city locations, and open your map up in your image editor program again, and erase the red dots.


    Image editing programs are not good for smoothing the terrain. After you get your map approximately how you want it, you should go over every square inch of it in the Railroads Editor, and (1) smooth out any sharp elevation changes so they look good and (2) adjust your rivers so they look good.

    And, its a game, so making it playable and fun is more important then making it 100 percent realistic.

    Finally, the good news. I was able to find a height map and edit it into a usable image. This should be a lot easier to use, and doesn't require MicroDEM. It should have enough detail to make just about any railroads map you want to make at the country level. I will update it with a better one when I find a better source image, or figure out how to use elevation data myself.

    You can download it here: http://www.sageax.com/downloads/WorldEl ... yscale.tga
    and read about it in the forum post here: viewtopic.php?f=29&t=1500

    Best of Luck (and to any future map editors, whoever you may be)
    Gabriel

    PS. To make water in the SMR editor, all you have to do is lower the terrain until its below sea level.

    PPS. To raise/lower terrian in the SMR editor, you choose the "Edit Heightmap" button. Then click the "Paint" button. Then its Left Click for Raise, and Right Click for Lower.
    foxxythefoxMember
     
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    Post Posted » Wed May 20, 2015 9:28 pm

    I was looking on how to make a map and I was wondering why some resources are not there?

    I notice that only the basic one are present. Oil, wood, coal, weed, beef. Missing gold, fish and what ever else.

    Also there a map I found (santa) and there a problem with the names for the town. They are missing and I don't know how to fix it.

    I also found a small train pack (not try it yet) and I was wondering if trains are to specific maps?
    snoopy55User avatar
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    Post Posted » Thu May 21, 2015 3:54 am

    There is a tutorial on making maps here: viewtopic.php?p=76#p76 that you may want to read. The tutorial section it is in has a few others that may interest you.

    To your questions -

    I was looking on how to make a map and I was wondering why some resources are not there? I notice that only the basic one are present. Oil, wood, coal, weed, beef. Missing gold, fish and what ever else.

    Exactly what were you using to make this map? If you are talking about the set-up for making your own map that comes with the game, you have to do editing to get more Goods and Industries added to it. That is where the tutorials will come in handy.

    Also there a map I found (santa) and there a problem with the names for the town. They are missing and I don't know how to fix it.

    If you loaded the map correctly, it should work. Once you get enough posts made you can download a version of it that works much better than the one you have. There are over 140 maps available on this forum.

    I also found a small train pack (not try it yet) and I was wondering if trains are to specific maps?

    In the original maps they will be available in the 8 multiplayer maps, but not the country specific maps.
    I NEVER MAKE MISTEAKS
    foxxythefoxMember
     
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    Post Posted » Thu May 21, 2015 8:18 am

    snoopy55User avatar
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    Post Posted » Fri May 22, 2015 5:51 am

    There is a SAM version of that Santa map here: viewtopic.php?p=7597#p7597 . I do believe you need a post or two more to access the download tho.

    As to the Engines - we have over 200 Engine Mods available on this forum and Construction Kits to skin your own.
    I NEVER MAKE MISTEAKS
    foxxythefoxMember
     
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    Post Posted » Fri May 22, 2015 8:00 am

    what is the difference between both maps?
    snoopy55User avatar
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    Post Posted » Fri May 22, 2015 2:46 pm

    The Original creates files in CustomAssets which the game then uses in place of files with the same names in the Program Files (x86) folder in C: drive. The SAM version is the same map, but it makes no changes in CustomAssets. You put the map and the files needed into UserMaps which you can delete when you are not playing it.

    For a bit more on SAMs and SAM2s go here:

    viewtopic.php?p=4333#p4333

    viewtopic.php?p=188#p188

    I'm sorry if I seem short on my replies but a couple of medical problems going on in the house right now and my time is short. But I will be glad to assist you as much as possible.
    I NEVER MAKE MISTEAKS
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