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New Annexes Needed.........

PostPosted: Sun May 03, 2009 3:22 pm
by snoopy55
I've come to realize that we do not have enough Annex BBs. If anyone can give a few suggestions, I'll list them on this post. That will keep them visable in one place, and if they are made, they can be removed or marked a done.

The List:

A building with a crane for ports with passengers

Grain annexes for different grains

Chickpea Farm Annex

Cotton Farm Annex (cotton bales with forklift)

Depot annex

Ski Resort Annex

Generic Industry Annex - a storage building with some crates and/or skids and a forklift (different colored buildings)

Agricultural Farm Annex - a farm building with some crates and/or skids and a forklift (nice one Jancsika, dumping fruit from above would leave it good only for juice and insects.. ^**lylgh )

Re: New Annexes Needed.........

PostPosted: Sun May 03, 2009 4:39 pm
by rodea2007
snoopy55 wrote:I've come to realize that we do not have enough Annex BBs. If anyone can give a few suggestions, I'll list them on this post. That will keep them visable in one place, and if they are made, they can be removed or marked a done.

The List:

A building with a crane for ports with passengers

Grain annexes for different grains

Is anyone can help ????.
I would like to help you, just figure out what do you meant?

Re: New Annexes Needed.........

PostPosted: Sun May 03, 2009 8:26 pm
by bobby
rodea2007 wrote:
snoopy55 wrote:I've come to realize that we do not have enough Annex BBs. If anyone can give a few suggestions, I'll list them on this post. That will keep them visable in one place, and if they are made, they can be removed or marked a done.

The List:

A building with a crane for ports with passengers

Grain annexes for different grains

Is anyone can help ????.
I would like to help you, just figure out what do you meant?


It means exactly what it says, that we need more Annex's for different types of jobs and new looks for the old versions as well.
Like A port Annex with a Building for Passengers and a crane for other items instead of what we have now. Different types for all the different Grains etc.
Yes Anyone can help.

Re: New Annexes Needed.........

PostPosted: Mon May 04, 2009 4:37 am
by Jancsika
A couple of modern generic annex would be helpful. (like a storage building with some crates and a forklift running around) That goes with some industries. Especially agricultural industries. If you check the list of goods: banana, watermelon, beans.. etc. a few generic farm industry would be also a great improvement. In the Maryland map I used Rambutan farm for Apple orchard.
Jancsika

Re: New Annexes Needed.........

PostPosted: Mon May 04, 2009 4:43 am
by snoopy55
Let's try this from a different angle.

In looking at my Annexes folder I noticed that there are only 5 that have been posted as BBs:

Iron Mine Annex
Distribution Center Annex w/crane
Distribution Center Annex w/lift truck
Port Annex
Taconite Mine Annex

and 4 that are being worked on:

Chickpea Farm Annex
Cotton Farm Annex
Depot Annex
Ski Resort Annex

While researchimg information for this post, thanks to Rodea, I noticed that we also are in need of many more out-of-town Industries. There are some of those that are being worked on, but suggestions for those would be helpful also.

I know you have some Industries you created Rodea, and I've been thinking about making some of those into BBs also.

I'll add the for that are being worked on to the list in the first post.

Jancsika - You have some good ideas there. Let me think on those and I'll add the results to the first post.

Re: New Annexes Needed.........

PostPosted: Mon May 04, 2009 11:22 am
by rodea2007
Jancsika wrote:A couple of modern generic annex would be helpful. (like a storage building with some crates and a forklift running around) That goes with some industries. Especially agricultural industries. If you check the list of goods: banana, watermelon, beans.. etc. a few generic farm industry would be also a great improvement. In the Maryland map I used Rambutan farm for Apple orchard.
Jancsika

For agricultural industries such as you are talking above, basicly we can use lumber mill annex or sheep farm annex, just need add a crate containing of the good.
and for forklif as an annex we need edit it in 3d software in order to will have an animation

Re: New Annexes Needed.........

PostPosted: Mon May 04, 2009 11:25 am
by Jancsika
Rodea has Cotton farm and cotton field. Also hay farm. Used them in Maryland.
I could probably separate them.
Jancsika

Re: New Annexes Needed.........

PostPosted: Mon May 04, 2009 11:57 am
by snoopy55
Ok childern :baby , let's keep this on subject.... meeting ..

Annimation is not really needed. You would have to have the forklift pick up a skid and move it to the traincar. Skid appearing as the product is available and disaperaing as it is loaded would be OK, but if to much annimation is put into a map, it slows it down and eventually crashes it. This is proved by the number of engines in large maps.

I'm just interested in keeping it all simple. How often is someone going to sit there and watch a load of apples being loaded?

And keep an eye on the first post for updates.

New Annexes Needed.........

PostPosted: Mon Aug 03, 2009 7:32 am
by Lokius
I want to do a Civil War series and could use a couple of prison annexes. The idea being that shipping passengers from one person to the other would produce people to be shipped.

I could also use a fort annex.

I guess the concept would be to have two different "types" of passengers, grey and blue. The passengers could be shipped to the forts to be turned into soldiers. You could exchange prisoners by shipping prisoners to an opposing prison, which would produce blue people to be shipped to the forts.

New Annexes Needed.........

PostPosted: Mon Aug 03, 2009 8:34 am
by snoopy55
Interesting concept...... We have some stuff from CIV IV, but it has to be run thru Blender to change the 'NiTriStripsData' into 'NiTriShapeData'. It worked for a couple of CIV IV NIFs, so we might be able to do some more. Any experiance with Blender?

Those would make what we call the Industry part. The Annex, which comes up when you buy one, could be made from one of the city buildings.

New Annexes Needed.........

PostPosted: Wed Aug 05, 2009 12:08 am
by Lokius
Just so I am clear...

I thought an Annex was basically an industry outside of a city. So like a sheep farm would be an annex correct?

Another thing I will need is a "battleground" annex. Assuming I can specify where I want them and what they should be named.

New Annexes Needed.........

PostPosted: Wed Aug 05, 2009 12:12 am
by bobby
Lokius wrote:Just so I am clear...

I thought an Annex was basically an industry outside of a city. So like a sheep farm would be an annex correct?

Another thing I will need is a "battleground" annex. Assuming I can specify where I want them and what they should be named.


An Annex is the depot for an out of city industry to load and unload goods. It is not an industry itself.
With No Annex the Industry Is Just a decoration.

New Annexes Needed.........

PostPosted: Wed Aug 05, 2009 12:48 am
by Lokius
Is it bad that that simple fact helped me a lot lol.

New Annexes Needed.........

PostPosted: Wed Aug 05, 2009 12:51 am
by bobby
Lokius wrote:Is it bad that that simple fact helped me a lot lol.


Thats what our helpful people do here try and help work things out correctly for new folks. !$th_u$!

Re: New Annexes Needed.........

PostPosted: Tue Nov 22, 2011 11:19 pm
by Dennis079
Are there going to get new annex's?

Meaby for a oil/gas well?

Re: New Annexes Needed.........

PostPosted: Wed Nov 23, 2011 1:01 am
by snoopy55
Well, what are you looking for in a new annex? Is there something you do not like about the original one, like maybe the mess of splashing the oil about?

Re: New Annexes Needed.........

PostPosted: Wed Nov 23, 2011 1:08 am
by Dennis079
Well i'm working on a map in the middle east with gas and oil but they look a like so you can only see if its oil or gas by sliding over it.

Re: New Annexes Needed.........

PostPosted: Wed Nov 23, 2011 1:32 am
by snoopy55
Hmmmm. If you are talking about Gasoline, that is made from Oil at a refinery. The refinery can be placed in a city or out of a city. In city it does not need an Annex. Out of city it could use the Oil Annex and you would know the difference by the fact that you are pulling up to the Refinery. If you are talking about Natural Gas, a re-skinned Oil Annex minus the Oil splashing around could be done.

Which are you wanting?

Re: New Annexes Needed.........

PostPosted: Wed Nov 23, 2011 1:42 am
by Dennis079
Uhm, ( The reskined oil annex )

A out of city gas ( Like oil ) but it there is a visual difference despite the goods!

So like in my map ->None/workers/visitor > Gas
->Gas > $ ( in the powerplant orso )

Re: New Annexes Needed.........

PostPosted: Wed Nov 23, 2011 2:07 am
by snoopy55
From the first look at your map I see that you have found this Refinery: viewtopic.php?p=2196#p2196 . There is also this one: viewtopic.php?p=3367#p3367 . Mind you, the names on the signs can be changed, along with the skins. We could take the sign completely off and put a name on the Oil/Gas tanks also. You could also play around with doing those yourself if you have a mind to. Arteest