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    snoopy55User avatar
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    Post Posted » Sun Nov 27, 2011 6:55 am

    EDIT:// As i searched the web i found that (isnt that to heavy as well)


    Multiple things there. It's either electric or it is the last car of a bi-directional commuter train, so there is no engine or its accesories, the heaviest parts. It may be electric, which is all in the trucks and that one has no trucks. That could also be a shell going to another state or country, hence less weight.

    The main thing in all of this is, what are you going to do with loads of this stuff being shipped around your map? As to Steam Engines, one place buys one or two from another once or twice in a decade and they have to be moved by rail. Or you get a real F-up like they did here in Illinois about 2 decades ago and decide that all the Steam Engines displayed around the state should all be in one place, and they moved them by truck or rail. Now they are in buildings up in Union Illinois where they MIGHT be seen or run if they find the time to work on them.

    Stick with train cars and more common loads.

    As to trains running with the engine in the rear, that is done from a local pick-up to a yard or from the yard to a local drop off, not cross country.

    derailed, you are making more work for yourself than you need to and asking for others to assist you to make it work. It's not worth the time to the few we have that can do any of it or the fewer that would have to figure it out.

    Build a map, skin existing equiptment and let's see what you can do.
    I NEVER MAKE MISTEAKS
    derailedMember
     
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    Post Posted » Sun Nov 27, 2011 7:13 am

    snoopy55 wrote:The main thing in all of this is, what are you going to do with loads of this stuff being shipped around your map?



    mh yes i should work more straight on my presets of Building America 39 different goods are way to much rolff so more concentrate on building america! and it's basic goods as shown in my post also incredible stock of 53 engines is way to huge as think to do complete rolling stock for 4 different railroads you can devise how much cars would be there... this was the main reasen to create different models wich deliver the same load i thout it would be more varied..


    snoopy55 wrote:derailed, you are making more work for yourself than you need to and asking for others to assist you to make it work. It's not worth the time to the few we have that can do any of it or the fewer that would have to figure it out.


    yep i know really about that but iam a rushing guy wich need to do all and any time and quite to much of it but i want to learn everything about SMR and model create! I can't be patient but i think you should no about that now rolff
    but in past i tryed to make less and don't be so often here yust sitting around
    snoopy55User avatar
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    Post Posted » Sun Nov 27, 2011 8:33 am

    Well the first thing you should do is read the Wiki and the rest of the forum. 39 Goods may sound great, but it will not work no matter how hard you try. There are limits built into this game and 32 Goods is one of them.
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    Colonel_KrakenMember
     
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    Post Posted » Sun Jun 13, 2021 10:54 am

    I added a good that is class "Passenger" just like the original Passengers. However, my Passenger and Mail only locomotives can't pull trains with that passenger class good. Thoughts?
    snoopy55User avatar
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    Post Posted » Sun Jun 13, 2021 1:46 pm

    If you are using <szName>Passenger</szName> for the Good name, the game gets confused, it can't handle two Goods with the same name.

    If you want to use it in your map you have to change any reference to it as seen here for Passenger '1st Class' that was created -

    <Good>
    <szName>1st Class</szName>
    <szClass>Passenger</szClass>
    <szGTMLIcon>icon_first_class_32.tga</szGTMLIcon>
    <BitmapLarge>
    <szFile>icon_first_class_64.tga</szFile>
    </BitmapLarge>
    <BitmapSmall>
    <szFile>icon_first_class_32.tga</szFile>
    </BitmapSmall>
    <BitmapTiny>
    <szFile>icon_first_class_16.tga</szFile>
    </BitmapTiny>
    <BitmapCar>
    <szFile>P24_cisv.tga</szFile>
    <uiX>0</uiX>
    <uiY>0</uiY>
    <uiWidth>32</uiWidth>
    <uiHeight>16</uiHeight>
    </BitmapCar>
    <BitmapCarEmpty>
    <szFile>P24_cisv.tga</szFile>
    <uiX>0</uiX>
    <uiY>16</uiY>
    <uiWidth>32</uiWidth>
    <uiHeight>16</uiHeight>
    </BitmapCarEmpty>


    That's only the first part of the XML. If you have made a different Icon then those have to be named different too.

    Here's the link to the Good post shown above:

    viewtopic.php?p=6530#p6530
    I NEVER MAKE MISTEAKS
    Colonel_KrakenMember
     
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    Post Posted » Sun Jun 13, 2021 2:01 pm

    Thanks, Snoopy. I should have provided more detail. Yes, the Good is "Immigrants" with Class of 'Passenger'. All art and references are different than original game except the animations which is the code I was given from downloading the file. The good works just fine in the game. In fact, I'm using the "1st Class" passenger good you referenced. I simply can't pull "Immigrants" with a Passenger-and-Mail only train even though Class is set to 'Passenger'. Thanks!

    Code: Select all
       <Good>
            <szName>Immigrants</szName>
          <szClass>Passenger</szClass>
          <szGTMLIcon>icon_first_class_32.tga</szGTMLIcon>
          <BitmapLarge>
             <szFile>icon_first_class_64.tga</szFile>
          </BitmapLarge>
          <BitmapSmall>
             <szFile>icon_first_class_32.tga</szFile>
          </BitmapSmall>
          <BitmapTiny>
             <szFile>icon_first_class_16.tga</szFile>
          </BitmapTiny>
          <BitmapCar>
             <szFile>P24_cisv.tga</szFile>
             <uiX>0</uiX>
             <uiY>0</uiY>
             <uiWidth>32</uiWidth>
             <uiHeight>16</uiHeight>
          </BitmapCar>
          <BitmapCarEmpty>
             <szFile>P24_cisv.tga</szFile>
             <uiX>0</uiX>
             <uiY>16</uiY>
             <uiWidth>32</uiWidth>
             <uiHeight>16</uiHeight>
          </BitmapCarEmpty>
          <Color>102,9,9</Color>
          <MinPrice>12000</MinPrice>
          <MaxPrice>24000</MaxPrice>
          <!-- Animation Event Codes -->
          <szAnimClass>CPassenger</szAnimClass>
          <Animations>
             <szModel>passenger.kfm</szModel>
             <szModel>passenger_man_B.kfm</szModel>
             <szModel>passenger_woman_A.kfm</szModel>
             <szModel>passenger_woman_B.kfm</szModel>
          </Animations>
          <szNodePrefix>dummy_passenger_</szNodePrefix>
          <EventCodes>
             <Idle1>0</Idle1>
             <Idle2>6</Idle2>
             <Fidget1>2</Fidget1>
             <Fidget2>3</Fidget2>
             <Fidget3>7</Fidget3>
             <Fidget4>10</Fidget4>
             <Fidget5>12</Fidget5>
             <Walk>1</Walk>
             <Run>8</Run>
          </EventCodes>
          <szIndustryLeaderTitle>Land of Opportunity</szIndustryLeaderTitle>
          <szIndustryPlayerTitle>Land of the Free</szIndustryPlayerTitle>
        </Good>
    snoopy55User avatar
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    Post Posted » Mon Jun 14, 2021 4:21 am

    I'm looking into it.

    One thing, when you post a problem like this you need to post all the files associated with it. The problems are often a letter missing in names or spelling problems. I've beat myself silly for the longest time trying to figure the problem, going so far as to walk away! !hairpull! I come back and there it is, two letters reversed or a name spelled wrong........ :Hmmmmm

    Since you used the 1st Class files it should be OK this time. I hope.......

    You also might want to keep your white suit handy, this game can make you want to put it on....... HandRubs
    You do not have the required permissions to view the files attached to this post.
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    snoopy55User avatar
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    Post Posted » Mon Jun 14, 2021 7:30 am

    Stupid me..... I tried to test it on my AC&W map....... I didn't like Passengers and Mail so my maps were set up not to use them (this game is picky about that little detail too!) Course, without Engines set up for Mail and Passengers......... :rulz

    And you're giving me a headache...... WAK WAK

    The map just won't start with those Immigrants! Course, if I change all the 'Passengers' in the Cities XML to 'Immigrants', it likes to start.....

    When the Train goes to load the 'Immigrants', it just stalls..... Course, if it had Train Cars that could haul those dern 'Immigrants', it'd be a bit easier to get them down to the next town..... :cheers

    But then the SAM I'm using, BC Gold, uses a 3-line for the 'Passengers' in Train Cars.. Search for a full listing, add it, and edit it...... Hard Labor

    Let's see what happens....... :crashed

    Course the Train Car I pulled from Oldenburg SAM has a fancy colored car...... (I'm going to go bald here.....) !hairpull! Cut all but the szGood line from it....

    <TrainCar>
    <szName>Passenger Car</szName>
    <szGood>Immigrants</szGood>
    </TrainCar>


    Well, with all of that it seems to run fine. :up

    Since you did not say whether or not the map loaded, crashed or just ran away, I'm guessing you simply changed the Goods and not the rest of the XMLs involved. It's an old trick of the game......

    If you did all of the above, let me know and possobly upload the map you are tryting it on.

    There is a tool that I had created for me early in the working of this game that I think was used quite a bit by map Biulding Block creators here: viewtopic.php?f=34&t=469

    Try it out if you are planning to create other things for this game.

    I attached the working copy of BC Gold I used.
    You do not have the required permissions to view the files attached to this post.
    I NEVER MAKE MISTEAKS
    Colonel_KrakenMember
     
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    Post Posted » Tue Jun 15, 2021 9:23 am

    Thanks, Snoopy. I appreciate all the work you did here. I certainly didn't mean for you to go to so much trouble.

    I think we're talking in circles (or I'm simply not explaining the issue well enough). Everything for Good 'Immigrants' works beautifully in-game (have an industry "Ellis Island" that produces it and have an "Immigrants" train car). In other words, I have zero issue with the good, the train car, and the industry that produces it. The only issue I have is that any of my locomotives (engines) that is designated as <PassengersAndMailOnly>1</PassengersAndMailOnly> in the RRT_Trains file is not allowed to pull "Immigrants" even though Immigrants are designated as <szClass>Passenger</szClass> in the RRT_Goods file.

    Hope that makes sense! I certainly don't want you to go to more trouble. I just posed the question to see if this was one of those, "Oh, yeah, that's just SMR's hardcoded things. Sorry . . ." or some such thing.

    Thanks!

    -CK
    railagePassenger
     
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    Post Posted » Fri Jun 18, 2021 3:32 am

    Seems to be a limitation. For example in Batchman's America v4, Cash is classed as Mail, and receives distance/speed and station bonus perks, but can't be loaded onto Passenger and Mail only trains.

    Just like Passengers and Mail, Goods classified like this also experience exponential decay of price based on the starting game year, higher than max in early eras, and years elapsed in the current game. The practical "minimum" is somewhere near 50% of base minimum value.
    Colonel_KrakenMember
     
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    Post Posted » Fri Jun 18, 2021 7:52 am

    I thought maybe that was the case. Thanks, Railage!
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