Hi Guys, I have been trying for some time to get a traincar to work and have made no progress. I have downloaded the "Wooden Boxcar" BB and am attempting to use it in my map. I was able to get it running as long as I made no name changes to any files. Now I am trying to use a second set of boxcars for another item and am stuck. I have developed an ammunition plant and I'm trying to use the boxcars for transport. I have renamed the boxcar kfm files and nif files and made the adjustment in the kfm files to reference the ammo_car_v1.nif and ammo_car_v2.nif files. I have created the icons, repainted the diff files etc. While everything looks great in nifskope, it always bombs while trying to get it into my game. My traincar file looks like this:
<TrainCar>
<szName>Ammunition Car</szName>
<szGood>Ammunition</szGood>
<szModel>Ammo_Car.kfm</szModel>
<szDummyModel>Ammo_Car_dummies.nif</szDummyModel>
<szIcon>icon_car_ammo.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
The box car is based on the Foodcar so the rest of the kfm references are to the foodcar. I am assuming that I don't have to copy all the foodcar files to my user folder? I just can't figure out what to do. I went through this same thing with my first usage of boxcars and eventually just gave up and used the existing names to the point of even saving my paint scheme with the original box_car2_diff.dds name. I don't know why this is so difficult - nature of the beast I guess. Anyway, if anyone has any thoughts or wants to see more code, please let me know. Thanks, Slider