slider38 wrote:I don't understand this statement. We both had a NiTexturingProperty under the NiTriShape "Boxes". What makes yours refer the the Cars?
Basics. When you have a NIF open you need 4 windows open. The main one is the picture. Click on View at the top and click on Block List, Block Details and KFM. Arrange them how you choose on the screen.
To the car, goods_car_v2.nif. Hilite line 62 - NiTriShape - Boxes. In Block Details you will find where the Nif (Nif, game, wizard..how ever you want to put it) gets it's data to do it's thing. Two lines have a + box. Click on both and you will see which lines it gets the data it needs. Under Properties you will see the third as 50 [NiTexturingProperty]. now, go up to liner 50 and hilite it. Click on the + box Base Texture and it will refer to line 51. This line is where it goes to get the file name to skin the Boxes, or Barrels in your case. Click on the last line there, Shader Textures, and by opening boxes you will see where it gets a lot of the other info from. Now, yours had this same line referred to, but that line, NiTexturingProperty, was replacing the NiAlphaProperty that should have been there. Thus, the Barrels did not disappear.
As to the second I can only say the KFs control the animation. The animation is what makes the load come and go. The Alpha is what does it. The only difference I see in the Car and Boxes NiAlphaProperty is the Threshold line. The Car has 150 bytes and the Boxes has 0 bytes. I have no idea what this means, but it works when set up that way with the Goods Car. It allows your Car to work when set up that way.
The important thing you were missing was line 71, NiAlphaController, which, as the name implies, controls the working of the Alpha, which makes the loads come and go.
Blender is most likely easy to use. It was when Barney instructed me on it. Remembering it all with how little I have used it makes it hard. It most likely would come back to me as I get into it, but there are to many other things in this game to work in, I leave Blender and 3D Max to the rest of you.
As to how to use things from Blender, myself I would work it up, export it, and then just use a single line from it, NiTriShapeData. I do believe there is a line in the Exporting where you tell it you are working with Sid Meier's Railroads. Yes, I'm correct on that. I did a tutorial on it while I was into it:
viewtopic.php?p=6731#p6731 Read it and be sure you have the settings correct.
And this does not leave me with so many things to fix. It is a question. It needs an answer. I learn, you learn, and anyone else who reads it can learn. We need more questions asked and fewer sessions that end up in hands thrown up in the air. And a few more people to write up tutorials on how to do things. Of course, we need people to read them also........
Just for the heck of it I copied your barrels NiTriShapeData and pasted it over the Goods Car loads matching line. I got a single barrel, on it's side, off the car, with the lid and bottom next to it. There has to be a way to get the full barrel load in Blender exported so the same thing can be done and it will come out in the correct layout. Barney, NSrailfan or wingsofphoenix amy be able to assist you there.
OK, 5 in the morning, and I know there is a bed in this house screaming that it misses me........... And don't be afraid to question what I write, any of you.
PS. I did the basics above because I've been assuming that everyone has things set up and uses them the same way I do. That don't always work. It is not suggesting you don't know how to use NifSkope.