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    slider38User avatar
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    Post Posted » Mon Jun 29, 2020 3:04 am

    BB_Long_reefer_v2.jpg


    This is a version 2 reefer with roof hatches. I have stretched out to be approximately the same size as other v3 cars. Took a lot of trial and error to get the hatches where they belong, but I think it looks fine now. The car is a little shorter than the v3 boxcars, but I'm happy with it. Use it if you want a v2 style reefer that doesn't look dwarfed by the engines you are using.
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    slider38User avatar
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    Post Posted » Tue Aug 04, 2020 2:23 am

    I have posted a new double plugdoor boxcar. I have widened the doorway slightly as I had to widen the doors to make them look right. This particular car had two colors of doors, but I'm sure a little work with a paint program can change that or you could just copy one to the other.

    SP_Double_plugdoor.jpg
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    Post Posted » Tue Aug 04, 2020 7:42 am

    The two different colored doors makes it look like it's been on the road a lot longer! I've seen them often with two doors of a different color, and some with colors that don't even go with the railroads colors. I guess when a part gets screwed up, you take what you can get!

    What would be real fun would be to do a bit of shifting and get three doors of the original color and only one of the different color, maybe with part of a different RR call letters on it!

    And of course I've already figured out two different ways to do it....... (just cannot get this game out of my head!!)
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    Post Posted » Tue Aug 04, 2020 10:32 am

    Well that's an interesting thought Snoopy. Good to see a post from you by the way. The door change could be done pretty simply in NifSkope. Just take one of the doors and make it look however you want. Just open the car and edit the UV. Moving one of the doors over from one image to the other would be pretty simple and you would end up with 3 the same and one odd one. You should give us a sample. :>)
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    Post Posted » Tue Aug 04, 2020 2:11 pm

    Yes, that was one way. The other would be to put one or two, separated of course, on the floor of the car. It would most likely have to be reduced in size a bit, but with the shadow reduced, it shouldn't be a problem.

    I may just have to mess with that. TV, movies, solitaire, Twitter, eating, sleeping, wandering thru the house and breathing is getting a bit boring........

    Would most likely have to start it up between the ears.... but.....
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    Post Posted » Tue Aug 04, 2020 3:32 pm

    Alright, after HOURS and HOURS, two pots of coffee and half my hair pulled......

    Untitled.jpg


    That strained my brain a little.....

    I didn't get the outside edges of the doors, I had to shrink the roof and floor and the final would have to be layered. The EMSK, NRML and SPEC would need to be edited and re-layered too.

    This is all four doors separate. A single one could be moved and edited too.

    While doable, it would have to be map-specific since all are a bit different. I noticed that this one used the same section for both the floor and roof. The underside could have been done in the car color and the roof taken from that. If no floor detail was needed or wanted, the floor could have been from there also.

    I had to cut the two new doors to .90 to get them in there.

    ANYWAY, it's getting past my bedtime, so I'll end it here.

    Thanks for the challenge Slider, I needed that......
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    Post Posted » Wed Aug 05, 2020 2:19 am

    That's a great look Snoopy. Well done! !!clap!!
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    Post Posted » Wed Aug 05, 2020 7:41 am

    Thank-you!

    A nice BNSF green, a UP yellow or a CP red would look interesting.

    And I got a challenge for you..... an octidoor boxcar!!

    octidoor boxcar.jpg


    86' auto parts boxcar! BN 395053
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    Post Posted » Wed Aug 05, 2020 10:13 am

    That's cool. I have never seen a car like that before. I've seen offset doubleplugs but never one with offsets on both sides. Very interesting. Hmmmmmmmmmmmm...
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    Post Posted » Wed Aug 05, 2020 4:39 pm

    I had never seen one like that before either.

    In looking for a car that hauled car frames I found these

    alldoorbox1.jpg


    Right below that one was this one that brought it all back to me..... Thrall Door Boxcar!

    2147562195_a9e6e730e5_b.jpg


    OK Slider, quit drooling, you'll get your keyboard sloppy! rolff

    Course, since you do need engines for the maps....

    heavyduty-flatcars.jpg


    It's interesting what you can find online when you go searching for something odd........ Hard Labor
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    Post Posted » Thu Aug 06, 2020 12:43 am

    Those are some neat cars. I've never run across the thrall door deal before. I liked that four door boxcar above. I'm just not sure that I could manage the extra bones it would require. It would take 8 door bones rather than the 4 we currently have. When I get this current map done, I may give that one a try.
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    Post Posted » Fri Aug 07, 2020 7:43 am

    I thought the name 'thrall door' had to do with 'all door', but the 'thrall' is the name of the man who created them! A.J. Thrall started building them in 1967.

    Anyway, enough history lessons.....

    That one could be done using only 2 bones with a door on each side opening. A different door on each side could be done, IE a middle door on one side and an end door on the other.

    The 8 door could be done with only 2 pairs opening if the 4 pairs are to difficult.

    And if you do do one of these, you need to save the building block as unpainted so they can be used later.

    I know I've said this a few times now, but I'm looking more and more to editing maps This depression, solitaire, TV and sitting around are beginning to get to me horribly. !hairpull! Rebuilding my deceased brothers house is too. :Helps

    Anyway, get busy while I go and find some more cars and engines to tease you with........ Hard Labor
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    Post Posted » Sat Aug 08, 2020 5:38 pm

    Slider, I think this was discussed somewhere on the forum, but where I don't know.... so....

    https://www.google.com/search?q=road+ra ... ient=opera

    download.jpg


    I think they would be kinda interesting.

    Front truck a normal RR type and the back a set of truck wheels. Keep the truck wheels just off the tracks, or don't.

    https://en.wikipedia.org/wiki/Roadrailer
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    Post Posted » Sun Aug 16, 2020 5:12 am

    Slider, I got your BB_offset_double_plugdoor downloaded and opened it (gotta figure out why I have to open 7-Zip to open a Zip file instead of just clicking on the file) and got the shadow created.

    Anyway, do you have these 'white' versions for the rest of those you created? Those are what I'd need to do the CKs. Course, they'll be much easier to do if I stop trying to do it all with Irfan View.....

    So, let me know and PM them to me if you do.
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    Post Posted » Sun Aug 16, 2020 7:04 am

    The only plain versions of cars that I have are the ones that I have posted. I think I have posted a few plain cars, but some are just one base color - not necessarily white. Sorry. I will try and do better. Actually I'm not sure how many other train cars are out there that somebody hasn't done.
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    Post Posted » Fri Sep 04, 2020 9:58 am

    slider38 wrote:Hi Guys, I am working on my next map and intend using some doublestack cars in it. I have downloaded a couple of DSC BBs. I have had no trouble with the type BB_BN_Double_Stack_Container. However, one of the BBs I downloaded was BB_BRAN_2132_DSC_Car and it has issues. I wanted to use this just for a slightly different look. However, whenever I get to the point of unloading, I get a crash to desktop. I loaded the kfs in Nifskope and they seemed to run clean there, so there are apparently no missing links in the nif. I'm really not sure what the issue is. The spelling of the kf file seems correct. Anyway, someone with more knowledge than me needs to take a look at it. Thanks, Slider


    Was there ever a solution to this issue? I'm currently having a similar issue in my SMR-NA map, but I'm only using the game's original cars. I didn't have issues until I added my 32nd good, Arms, and set it to run with the game's goods car. The car itself shouldn't be an issue as I can still run it flawlessly with other goods. I tried creating new images for the Arms good, with no luck. I also tried changing the name with no luck. I tried using a different car from the game and still the same crash when it's to be unloaded. I tried removing the Arms good entirely from the map, then the game decided to give me the same problem but with Automobiles. All the cars I've been using so far for testing the game's economy has been the game's standard cars. I've checked the XML's multiple times, I cannot find any missing pieces, any misspellings, or anything that'd cause a problem. It just baffles me that the car can be loaded, and run flawlessly up until it's told to unload.

    I'd appreciate any help, as I haven't the slightest clue how to resolve this :fused
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    Post Posted » Fri Sep 04, 2020 11:04 am

    Sorry Railfan. That was 9 years ago. I don't even know what map I was working on at the time. I don't think that I have ever run a map with more than 30 goods, though if you got it to start, I doubt that the goods are an issue. Whether I ever found a fix or just moved on to some other car, I have no idea. Too long ago and my brain isn't getting any younger. I wish I could help.
    It sounds like you have checked all the obvious things. If there were a problem with your xml files, I doubt that the game would start. That's been my experience anyway. If I were you I think I would test with a different doublestack car and see how that goes. If it works than I would think that the BRAN car just has an inherent problem.

    It's nice to see someone post something to this site. Thanks. Made my day. :>)
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    Post Posted » Sat Sep 05, 2020 12:21 am

    NSRailfan, I know how frustrating stuff like this can be. From your description, it sounds to me like an issue with the xml, but that's just a guess without seeing any files. The fact that the problem moved down from Arms to Autos I find suspicious. I don't understand why that would impact only the unloading - strange. I would be happy to take a look but I think I would need to see the Goods.xml, the traincars.xml and the files for the car in question. If you want to post those, I'll be glad to take a look at it.
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    Post Posted » Fri Sep 11, 2020 7:08 am

    NSrailfan

    I'm supposing that you looked at the games Limitations here: media/index.php?title=Railroads:Game_Limitations

    I'm also figuring that both of you have the necessary memory to run the maps. The added materials may overwhelm the game.

    Are you doing it with No AI?

    Now, as to a possible limit - Go back to a point in adding the items, Good, Industry, Car, and test it. Then add them back, one set at a time. Remember they have to be added as a set, with the product of the Good either added or set to become an existing Good.

    These would be called Variables. They may also include Bridges, Cities, Depots, Events, Names, Quayle and Tunnels. I don't believe it has ever been looked into as whether or not there is a limit on total Variables in the game.

    Remember, I very much doubt they ever figured that someone would take this game as far as we have.
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    Post Posted » Fri Sep 11, 2020 8:57 am

    Before uploading these XML files, I just ran a test of Automobiles and still no luck. I was able to successfully run Iron Ore > Steel Slabs > Steel Coil > Auto Parts > Automobiles. I'm only using the game's original cars, and again with just one lonely car of Automobiles the game crashed as soon as it's called to unload.

    I even wondered if the game is smart enough to know how many goods processes I have, maybe there's another limit. So for one test I had Arms produced at the coal mine, and it still crashed when the good was to be unloaded. I also thought maybe Arms were crashing because the game put a 6 digit price tag on them, even though I told the XML max of 99,000 but the game doesn't always listen. I've removed Arms for now, and the problem has moved onto Automobiles. I'm afraid to remove Automobiles and the game just pick another good to crash.

    I also have no AI, and I'm not in Train Table mode either.
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